- Forcefield behind ship is no longer reflective
- Added high ground to rebel spawn. Accessible to any class.
- Vents can now be entered from rebel spawn side by any class*
*only classes that don't fit vents cannot access it - Droideka, SBD, Wookiee
- Round time changed from 5 to 3 minutes
- Added doors (not locked) to rebel spawn
- After hacking control room, imperial respawn classes respawn at control room
- Added global sound for when imperials manage to breach security to raise awareness
- Added some misc brushes
- Removed several boxes
- Replaced some boxes with models
- Overall optimization revamp
- Hologram in control room changes when security is breached
- Entities clean-up
- Timer on bomb is now set to 35 seconds (+10)
- Added beep sounds to signalize last 10 seconds to detonation
- New routes added.
- Lowered all bomb arm times (3s -> 2.5s)
- Lowered all bomb disarm times (6s -> 5s)
- Moved main objective room between both teams.
- Removed door objective requirement into the objective (now always accessible)
- Expanded side doorway into objective room.
- Secondary objective is now outside on the landing pad and grants access to minor additional routes into the Science Lab.
- Added door status indicators to several doors to denote objective, locked doors, and doors unlocked via secondary objective.
- Fixed some broken hint brushes
- Updated Objective map, minimap, siege file
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