Force Sense Level 1 and Level 2 now have a duration of 2 seconds and 4 seconds respectively. Activation cost of sense 1 reduced to 20 FP again.
Ragequit command no longer requires quotation marks around the exit message.
Body hit multipliers have been changed, with the chest,back,arms and hands having a 1.3* multiplier.
Weapon speeds have been increased, with a few exceptions such as Droideka. Rapid fire modes will generally travel slower than the slow fire modes (for example E-11 primary weapon speed is faster than secondary).
Westar M5: Walk accuracy for level 1. Level 2 is always accurate. Sniper shots are accurate when running with Dexterity 3.
Running regeneration is now included for all stamina levels.
Dexterity Level 2 grants side-roll get ups and Level 3 grants forward and backward jump getups.
Rolling out of push/pull with Dexterity Level 3 has been removed for normal pushes and pulls in favor of the new getups. Rolling out of push still exists for 360 and lightning push. Lightning push/repulse/super push only knocks down if the arc is in the air.
Replaced Darth Maul's saber hilt with lower poly version. This prevents a client crash with certain new models.
Dozens of character sound improvements and fixes, many of which were merged from the H.B. pack.
Fixed open mode weapon replacements for some models (e.g. Rebel pilot) which were broken by changes in v1.1.
Changed JO Reborn model.glm to JA version (superior skeleton/weighting).
Improved orientation of secondary pistol model for most ARCs.
Improved performance by merging many duplicate models used in open mode. Total GLM count is -9 even after addition of new models (a big thank you to Tomi/The Unguided for their assistance making this possible).