|Previous Patch||Current Patch||Next Patch|
|Version 1.0 (July 19th, 2014)||Version 1.0.1 (August 5th, 2014)||Version 1.1 (December 19th, 2014)|
- Added a different blaster deflect effect for IDR.
- Added bodyhit and perfectblock indicators around the crosshair.
- Blaster effects emit light now.
- Unlocked cg_bobroll, cg_bobpitch and cg_bobup commands. (Head bobbing)
- Fixed an issue that would cause the game to crash on startup on some older graphic cards.
- Fixed requirements for Force Repulse.
- MBlock perfect blocking will no longer drain BP.
- Pressing attack after your saber is thrown no longer drains BP.
- Single pistol 3 now has weapon mode icons.
- T-21 primary fire / clone blobs should no longer knock you down when on small bumps / steps.
- Teamkill menu should now restore F1,F2,F3 binds if using !f,!p instead.
- Dash now slows down faster when in the air.
- BP drain cooldown reverted for saber special moves.
- Increased cooldown for saber slap from 2.5s to 3s.
- Removed distance requirement for jumpkicks.
- Reduced droideka base damage from 30 to 25.
- Reduced SBD base damage from 30 to 28.
- Added disable sky option to main menu More Video in Setup menu.
- Fixed an issue with network settings not working properly.
- Ingame library background isn't so transparent now so it's easier to read the library.
- Library text should display now regardless of text language settings (English only).
- Minor UI corrections.
- Updated library content.
- Updated swearword filter defaults.
- Both teams now lose on time.
- CC now contracts the level based on players (10 or less) slightly.
- Fixed brush missalign in carbon chamber
- Fixed some imperial spawns with the wrong angle causing players to fall to their death easily.
- Fixed some missaligned texturing in carbon chamber.
- Fixed visibility issue in side route.
- Minor vis fixes.
- Optimized some brushwork in carbon chamber.
- Added rebel win if the bomb is active when time runs out.
- Disabled pipe entities after animation complete to prevent multiple uses.
- Fixed forcefield staying on for the entire round.
- Fixed elevators in tower being able to be toggled while in motion.
- Fixed a few elevators not having damage while blocked.
- Increased bomb hack time by 1 second to match diffuse, both are now 6 seconds.
- Added some vent grates in the vent shafts to help players reach the upper level.
- Changed hangar floor texture.
- Fixed a rare case where the large hangar door would not let you through when open.
- Fixed some surfaces being caulked & clipped a few things.
- Fixed z-fighting in a few places.
- Lowered vent elevator crushing damage (from 5 to 1).
- Minor brushwork fixes & performance improvements.
- Removed some broken hints.
- Removed some extra visual detail in imp spawn.
- Removed some of the vent supports to give a clearer view.
- Removed water drop efx in lower vents.
- Fixed a few minor visual issues.
- Minor brushwork cleanup.
- Removed pillar behind tradefed ship outside to reduce time wasting.
- Tweaked hints to possibly help FPS.
- Fixed broken areaportal.
- Fixed missing textures.
- FPS improvements.
- Minor visual bugfixes.