Patches (Latest)
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Version 1.0 (July 19th, 2014) Version 1.0.1 (August 5th, 2014) Version 1.1 (December 19th, 2014)



  • Added a different blaster deflect effect for IDR.
  • Added bodyhit and perfectblock indicators around the crosshair.
  • Blaster effects emit light now.
  • Unlocked cg_bobroll, cg_bobpitch and cg_bobup commands. (Head bobbing)


  • Fixed an issue that would cause the game to crash on startup on some older graphic cards.
  • Fixed requirements for Force Repulse.
  • MBlock perfect blocking will no longer drain BP.
  • Pressing attack after your saber is thrown no longer drains BP.
  • Single pistol 3 now has weapon mode icons.
  • T-21 primary fire / clone blobs should no longer knock you down when on small bumps / steps.
  • Teamkill menu should now restore F1,F2,F3 binds if using !f,!p instead.


  • Dash now slows down faster when in the air.
  • BP drain cooldown reverted for saber special moves.
  • Increased cooldown for saber slap from 2.5s to 3s.
  • Removed distance requirement for jumpkicks.
  • Reduced droideka base damage from 30 to 25.
  • Reduced SBD base damage from 30 to 28.


  • Added disable sky option to main menu More Video in Setup menu.
  • Fixed an issue with network settings not working properly.
  • Ingame library background isn't so transparent now so it's easier to read the library.
  • Library text should display now regardless of text language settings (English only).
  • Minor UI corrections.
  • Updated library content.
  • Updated swearword filter defaults.



  • Both teams now lose on time.
  • CC now contracts the level based on players (10 or less) slightly.
  • Fixed brush missalign in carbon chamber
  • Fixed some imperial spawns with the wrong angle causing players to fall to their death easily.
  • Fixed some missaligned texturing in carbon chamber.
  • Fixed visibility issue in side route.
  • Minor vis fixes.
  • Optimized some brushwork in carbon chamber.


  • Added rebel win if the bomb is active when time runs out.
  • Disabled pipe entities after animation complete to prevent multiple uses.
  • Fixed forcefield staying on for the entire round.
  • Fixed elevators in tower being able to be toggled while in motion.
  • Fixed a few elevators not having damage while blocked.
  • Increased bomb hack time by 1 second to match diffuse, both are now 6 seconds.


  • Added some vent grates in the vent shafts to help players reach the upper level.
  • Changed hangar floor texture.
  • Fixed a rare case where the large hangar door would not let you through when open.
  • Fixed some surfaces being caulked & clipped a few things.
  • Fixed z-fighting in a few places.
  • Lowered vent elevator crushing damage (from 5 to 1).
  • Minor brushwork fixes & performance improvements.
  • Removed some broken hints.
  • Removed some extra visual detail in imp spawn.
  • Removed some of the vent supports to give a clearer view.
  • Removed water drop efx in lower vents.


  • Fixed a few minor visual issues.
  • Minor brushwork cleanup.
  • Removed pillar behind tradefed ship outside to reduce time wasting.
  • Tweaked hints to possibly help FPS.


  • Fixed broken areaportal.
  • Fixed missing textures.
  • FPS improvements.
  • Minor visual bugfixes.