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Added

  • Wookiee Fury - See Diary for details
  • Incendiary Grenades for Imperial Commander Class - See Diary for details
  • Sonic Detonators for Rebel Commander - See Diary for details
  • Droideka can now strafe
  • Force Focus has been added - See Diary for details
  • There are many additions to the melee system - See Diary for details
  • Clone Ion Blasts - See Diary for details
  • Target_Flash Entity (See Wiki)
  • Bryar pistol model to Kyle Katarn in Open Mode
  • Z-6 Minigun as Vanilla Clone Rifle 3 Replacement
  • Naming a class preset Default will cause it to be automatically selected when you choose your class.
  • We have added an updater to the game code. New patches will be downloaded by the game. Future releases will be more frequent and smaller as a result.


Updated

  • The scoreboard has been updated - See Diary for details
  • Achievements now have multiple ranks - See Diary for details
  • Droideka has been revamped - See Diary for details
  • Cortosis has been revamped - See Diary for details
  • Disruptor clip no longer recharges while you have a shot charged in scope.
  • Disruptor charged shot damage build up is exponential rather than linear.
  • Projectile Rifle crosshair removed outside of scope.
  • A280 Level 1 no longer has perfect accuracy.
  • Hit Location detection has been greatly improved and now accuratly reflects the actual location that was hit. No more hand shots counting as headshots.
  • * in players names will no longer cause their chat to echo to the top of the screen.
  • The /tell command has been improved.
  • Dual Pistols or Pistol Level 3 can be toggled to act as Pistol Level 2 using the weapon mode key.
  • Pulled weapons can now only be picked up when they have stopped moving. You must crouch to pick them up.
  • Sabering feedback has been improved by playing a different effect upon BP draining body hits.
  • Mouse wheel scrolling now works in listboxes such as the model selection and server selection lists.
  • Windows/Wine Only:
    • Mouse wheel scrolling works in console.
    • Pressing CTRL with the console open causes black text to become more readable.


Fixed

  • Wookiee Bowcaster scope misalignment.
  • An occasional crash when using rcon to change maps has been fixed.
  • The vulnerablility that exists while being knocked down no longer allows the player that caused the knockdown to bypass sabering Block Points. This fixes the ability to slap and insta-kill another saberist.
  • Map's will load slightly faster (5-10 sec) as a result of a fix of some inefficient code.
  • A bug that caused TD blinding effect to not play for some clients has been fixed.
  • The coinflip get-up animation will no longer allow a player to escape fall damage.
  • The exploit that allowed force speed with an acitve saber has been fixed.
  • The exploit that allowed thrown sabers to do full saber damage has been fixed.
  • Various hitbox issues have been fixed. As a result, hitboxes better fit oversized models and wallbugging is much less possible.
  • Client crashes from using custom animevents have been fixed.
  • Mindtrick level 1 not working on droidekas has been fixed.
  • Sabers being pulled from Sith when using grip has been fixed.
  • Many more small fixes...


UI


Added

  • Achievement Rank Icons
  • New Class Icons
  • New Scoreboard
  • Sonic grenade damage hud
  • Starting intro logo video (works only in non-widescreen resolutions)
  • Update Menu
  • Wookiee Rage hud


Updated

  • Movie Battles II logo in the main menu. It was using the old one.
  • Class Presets
  • In-game server menu
  • Join menu.

Effects and Sound


Added

  • Incendiary Grenade Fire effects
  • Sonic Pain sound and effect
  • Wookiee Rage Roar
  • Lightsaber Bodyhit Block
  • Droideka death


Updated

  • Disintegrations
    • Balanced out effect particles, and added an ash particle effect.
  • Thermal detonator
  • Wall impacts
    • Simplified EFX files
    • Reduced number of EFX files needed to play an impact, to help fix the EFX file limit where Droideka, and Jetpack EFX would disappear.
  • Lightsaber dismemberment
  • Blaster flesh impacts


Fixed

  • Its a Trap! Achievement sound fix


Model, Skin & Animations


Added

  • New Hit Detection model
    • More accurate hit regions over old kyle hitbox model
    • More accurate player shape. (No kyle shoulder pad hits, etc)


  • Open
    • Echuu Shen Jon (Jedi)
    • Endor Trooper (Commander)
    • Miscellaneous Naboo Troopers (Soldier and Commander)
    • Sev'rance Tann (Sith)
    • Tarfful (Wookiee)
    • Miscellaneous Wookiee Models (Wookiee)
  • FA
    • Naat Reath (FA, Republic Assault Cruiser)
    • Nute Gunray (FA, DOTF)
    • Rune Haako (FA, DOTF)
    • Battle Droid Skins (FA, Republic Assault Cruiser & Theed)
    • Clone Trooper Skins (FA, Republic Assault Cruiser)
    • Commander Keller Skins (FA, Republic Assault Cruiser)
    • Commando Droid Skins (FA, Theed)
  • Weapons
    • DC-15 Skin (FA, Republic Assault Cruiser)
    • Geonosian Sonic Rifle (FA)
    • Incendiary Grenades
    • 5 Miscellaneous saber hilts
    • Ryyk Blades (FA)
    • Sonic Grenades
    • Vibrosword (FA)
    • Wookiee Bowcaster
    • Wookiee Guided Rocket Launcher (FA)
    • Wookiee Pistol
    • Z-6 Minigun as Vanilla Clone Rifle 3 Replacement


Updated

  • Many animations have been improved upon.
  • A-280 Recolor
  • Arc Shiv
  • Crix Madine
  • DLT-80a Recolor
  • Droideka
  • Merc Kyles .skin file
  • Plo Koon
  • Merged model PK3s to remove duplicates and centralize files, as well as a partial fix to the basejka menu bug.
  • Downscaled numerous textures to improve load times and performance
  • Converted many textures from PNG to TGA to improve load times.


Fixed

  • Clone Pilot Icon
  • EE-3 Muzzle Tag
  • Galant Hilt
  • Wat Tambor MB Icon
  • Imperial R2-D2 Icon


Removed

  • A few excess unused animations.

Levels


New

  • Republic Assault Cruiser
  • Theed


Changed

  • Enclave
    • Added "radarteam" flag to the datapad to prevent Imperials tracking Rebel movements via the minimap.
    • Added Leviathan type ships into the sky.
    • Added a proper _sun
    • Increased bomb damage to 60
    • Updated ship clipping to make it more accurate.
    • Slight lighting update
    • Fixed being able to see through the windows in main.
    • Fixed a couple minor Z-fighting points
    • Fixed some visible caulk in side
    • Fixed misc terrain bugs (Not all)
    • Fixed being able to jump above the ceiling in the side route by rebel spawn.
    • Fixed Elevator bugging.
    • Removed a few excess entities


  • Death Star
    • Fixed garbagecrusher spawnflags.
    • Fixed caulked surface.
    • Fixed clipping at tractorbeam vents.
    • Fixed clipping on top of falcon.
    • Fixed an issue with garbagecrusher trigger.


  • Duel Dantooine
    • Merged PK3s with mb2_enclave.pk3 to prevent basejka menu bug.


  • Duel of the Fates
    • FA update for updated Droidekas


  • Duel Duel of the Fates
    • Merged PK3s with mb2_dotf.pk3 to prevent basejka menu bug.


  • Duel Dune Sea
    • Merged PK3s with mb2_tatooine.pk3 to prevent basejka menu bug.


  • Duel Jabba
    • Added a new room outside of rancors pit, that looks more authentic.
    • Slightly updated lighting
    • Revamped brushwork so that it aligns to the grid, and is easier to modify for later.
    • Revamped VIS stage, less detail brushes, more efficient structurals, and hint brushes.
    • Revamped the throne room above the pit, to help improve FPS It no longer draws places youll never see.
    • Caulked LOTS of extraneous surfaces.
    • Merged PK3s with mb2_jabba.pk3 to prevent basejka menu bug.


  • Duel Jedi Temple
    • Merged PK3s with mb2_jeditemple.pk3 to prevent basejka menu bug.


  • Duel Kamino
    • Added new 3d ocean.
    • Added Lightning
    • Added variable Thunder sounds
    • Changed fx_rain to fx_weather to match Kamino's weather
    • Merged PK3s with mb2_kamino.pk3 to prevent basejka menu bug.


  • Duel Mustafar
    • Merged PK3s with mb2_mustafar.pk3 to prevent basejka menu bug.


  • Duel RCbridge
    • Merged PK3s with mb2_republiccruiser.pk3 to prevent basejka menu bug.


  • Duel Tusken
    • Merged PK3s with mb2_tatooine.pk3 to prevent basejka menu bug.


  • Jabba
    • Added more spawns to Rebels. There are now 32 initial spawns to prevent telefrags.
    • Added more spawns to Imperials. There are now 64 initial spawns to prevent telefrags and crashes.
    • Added 60 second delay for initial Rebel spawn change to prevent flanking right off the bat.
    • Added new new pillars to the area in main to add cover and variety.
    • Added a new room outside of rancors pit, that looks more authentic.
    • Added noLocationalDamage to Jabba npcs
    • Fixed a few wallbugs
    • Fixed a few areaportals
    • Fixed the cooking area in kitchen
    • Slightly updated lighting
    • Revamped brushwork in the main area, so that it aligns to the grid, and is easier to modify for later.
    • Revamped VIS stage, less detail brushes, more efficient structurals, and hint brushes.
    • Caulked LOTS of extraneous surfaces.


  • Jedi Temple
    • Beacon now activates secondary door
    • Changed youngling requirement from 4/7 Younglings to 6/7


  • Kamino
    • FA update for updated Droidekas
    • Removed extra sky image files


  • Lunarbase
    • Added no saberthrow flag to the breakable windows.
    • Added 6 more Rebel Spawns (32)
    • Added Electricity flag to lasers in the Generator room.
    • Added 1 second wait to the "Generator under attack" target_print
    • Fixed player clipping around both breakable windows, so that players can no longer get stuck on the border.
    • Fixed balcony brushes and caulked invisible sides.
    • Fixed spawnflags on target_speakers for the breakable windows
    • Fixed a door in side route and rebel spawn. (extra entity)
    • Fixed misc floating boxes & caulked the underside
    • Fixed overlapping brushes in skyportal
    • Fixed some misc areas lacking caulk (pillars)
    • Fixes brushwork around Rebel Spawn
    • Fixed misc sky brushes around the map.
    • Fixed some brushes around the map making them detail.
    • Fixed overlapping and z-fighting brushes around doorways
    • Fixed visible caulk in main. (Now has a texture)
    • Removed some duplicate brushes
    • Removed info_player_deathmatch entity
    • Removed unused Target_push enitity
    • Clipped stairs in main


  • Mustafar
    • FA update for updated Droidekas


  • Mygeeto
    • FA update for updated Droidekas


  • RC_HangarC
    • Fixed two Max_Qpath files
    • FA update for updated Droidekas


  • Tatooine
    • Added New dotproduct2 terrain, featuring 1/4th the tris of the previous terrain increasing FPS
    • Added New emplaced gun in one of the buildings allowing you to fire on the central area.
    • Added New Rebel Transport model by Teelos
    • Added New side route for Rebels.
    • Added music to the Cantina
    • Added a lightgrid brush to centralize the lightgrid in the map and reduce data usage (increased load time and FPS)
    • Added a "facing" tag to a few triggers, so you must be looking at the target now.
    • Added a "radarteam" flag to the datapad, so that only rebels can see it on the minimap while moving.
    • Added new End Round cutscenes like those in Republic Cruiser. (Imperial cutscene coming in an update slightly after release)
    • Added Inside brushes, for those who want to modify the maps weather server side.
    • Added enhanced EFX to the smoke stack, removing the first level of effects. Improving FPS on lower end settings.
    • Updated VIS further boosting FPS and reducing portal count by over half.
    • Updated lighting setting - sunset.
    • Updated the Imperial Ship scripts to simplify and update them.
    • Corrected lighting contrast in many interior areas
    • Fixed OBJ ship window wall bug
    • Fixed multiple z-fighting spots
    • Fixed multiple texture miss-alignments
    • Fixed multiple surfaces lacking caulk
    • Fixed over 90% of current wall bugs
    • Fixed some imp spawns that were in a wall.
    • Fixed Rebel spawn doors (Now opens properly)
    • Fixed Rebel spawn stairs by adding clipping.
    • Fixed floating curtains.
    • Imperial side now features full 64 spawns (Fixes server crash)
    • Rebel side now features full 32 spawns (Fixes telefrags)
    • Removed water layer in the sky. (wtf?)
    • Removed some unseen floating brushes.


  • Yavin Assault
    • Fixed max_qpath error and re-added into mb2!
    • Fixed objective images.
    • Fixes map image being blank.

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