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Unlike any other weapon in Movie Battles II, the Projectile Rifle shoots a real bullet. The clip contains only one shot. The projectile rifle is one of the four sniper rifle-class weapons in MB2, and is the most immediately powerful of them all. The KiSteer 1284 projectile rifle was a slug thrower used during the last decades of the Galactic Republic. The Clawdite assassin Zam Wesell was known to carry a KiSteer 1284.

Levels & Effects

  1. Projectile rifle does a basic 150 points of damage. Two levels of zoom are allowed (3x and 10x).

Ammo

  1. 8
  2. 16
  3. 25

Gameplay Tips

  • Ammo is very important with the projectile rifle as limited amounts of it are received due to its massive power.
  • As a Hero, buying (at least) Dodge level 2 along with this weapon is highly advised.
  • This weapon is inaccurate while running and walking. It also can't fire unless it's in scoped mode.
  • "Pop n' Snipe" refers to an effective tactic with the projectile rifle. Enter scope mode at the edge of cover, run out, pause for a split second to steady the accuracy, and fire a shot at the desired target. Immediately run back to cover.
  • There is a very large 'cool-down' between firing this weapon and switching to the next weapon.
  • Reload also takes a very long time. This makes firing at close-range very dangerous.

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