Update Log
Version 1.1
- Elevator in main hangar now matches speed of the one in the storage room.
- The console in the storage room can now be hacked to open extra access to the main hangar.
Version 1.0
- Added a couple ambient sounds.
- Added a new route connecting middle of tunnel to the generator corridor.
- Fixed a few issues that prevented players from seeing other players around corners.
- Fixed darts (poison/trackers) not hitting their target through the gap at railings in main.
- Fixed many surfaces not being caulked.
- Fixed side door showing up as green (open) while it was closed.
- Increased secondary objective hack time to 4 seconds.
- Made some space in the vents to make it easier for wookiees to navigate through them.
- Minor bugfixes/optimizations.
- The R2 droid in the main hangar is now pushable.
- Updated glass shader.
Version 0.1.7
- Fixed a glitch where the pull effect from the windows would still play after the shutters had come down in some scenarios
- Improved VIS
Version 0.1.6
- Breaking windows will once again assign kills for players and teammates killed.
Version 0.1
- Added no saberthrow flag to the breakable windows.
- Added 6 more Rebel Spawns (32)
- Added Electricity flag to lasers in the Generator room.
- Added 1 second wait to the "Generator under attack" target_print
- Fixed player clipping around both breakable windows, so that players can no longer get stuck on the border.
- Fixed balcony brushes and caulked invisible sides.
- Fixed spawnflags on target_speakers for the breakable windows
- Fixed a door in side route and rebel spawn. (extra entity)
- Fixed misc floating boxes & caulked the underside
- Fixed overlapping brushes in skyportal
- Fixed some misc areas lacking caulk (pillars)
- Fixes brushwork around Rebel Spawn
- Fixed misc sky brushes around the map.
- Fixed some brushes around the map making them detail.
- Fixed overlapping and z-fighting brushes around doorways
- Fixed visible caulk in main. (Now has a texture)
- Removed some duplicate brushes
- Removed info_player_deathmatch entity
- Removed unused Target_push entity
- Clipped stairs in main
Version 0
- Removed invisible box cover.
- Updated vis stage.
- Fixed clipping issues on the ship.
Release Candidate 3
- Small changes in Lunarbase FA