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Update Log

Version 1.2.1

  • Full Authentic
    • Class limited Sith Grenadier.

Version 1.0

  • FA: altered abilities for many classes.

Version 0.1

  • Added "radarteam" flag to the datapad to prevent Imperials tracking Rebel movements via the minimap.
  • Added Leviathan type ships into the sky.
  • Added a proper _sun
  • Increased bomb damage to 60
  • Updated ship clipping to make it more accurate.
  • Slight lighting update
  • Fixed being able to see through the windows in main.
  • Fixed a couple minor Z-fighting points
  • Fixed some visible caulk in side
  • Fixed misc terrain bugs (Not all)
  • Fixed being able to jump above the ceiling in the side route by rebel spawn.
  • Fixed Elevator bugging.
  • Removed a few excess entities

Version 0

  • Fixed Max_Qpath Error.
  • Added cover throughout the map.
  • Objective trigger now has Facing flag so you cannot hack from any direction.
  • Added a two new secondary routes into the objective area. One of which requires a minimum of 12 players in play to be open/active. A visual notification is there, that is a set of crates blocking the doorway is there/not there.
  • Flattened floor portion of doorways to allow easier access for Droidekas and allowing others through the door without a potential to be knocked over thanks to the height difference.
  • Expanded door triggers.
  • You can no longer get stuck going around the inner ring in the junction.
  • Bombardment now happens 30 seconds earlier.
  • Can no longer hide inside the ship model.
  • Updated Minimap.
  • Some doors are now defaulted to open.
  • Fixed visible Z-fighting and caulk.
  • Fixed spectator getting stuck at roundstart.