Brightness has been decreased across the level except for Federation spawn.
Notification in the Foyer before Throne has been moved forward to give defending teams more time to react.
A notification has been added for when the Throne Room capture begins.
Defending team can once again pass through the side route doors without them being unlocked.
Locked door between Northern Hall and Throne Foyer to give more importance to side objective and funnel attacking team more if they have not completed the secondary objective.
Solidified some of the collisions in main to prevent shooting through the pillars.
Spawn Room Forcefields are now visually double sided so those inside can more clearly see when they are active/inactive. You can still shoot out from inside.
Changed opaque window textures to better match actual movie location.
Generator lifts path has changed. They now go to each floor when heading up but when going down it resets to the first floor.
Fixed missing textures if you did not check the Full Installation of MB2 option.
Minor shader optimization for Detailed Shaders option.
Minor Clip brush optimization in Hangar (120 less brushes)
Updated panels in hangar to better match the movie and with better fidelity. However, they are locked at LOD2 for now. This should increase performance in hangar thanks to saving 7,200 triangles total over the old versions.
All routes were widened and thicker pillar cover was added.
Route to throne is no longer protected by a locked door.
All side routes have been expanded to a more open format coming from main to either side of Throne Room.
Federation Room (Defender Spawn) has been increased in size to fully support 64 spawns to prevent crashes.
Side route from Defending Spawn to Generator has been shortened.
Elevators in generator now have access to all levels.
Pit room in generator removed.
New Capture Node based objective
Attackers must capture the node from the defenders by standing in it for a full 12 seconds. Six seconds to neutral + Six seconds to full capture.
A single defender can block the capture point and the rate is independent of the amount of players in either team within the node.
If the point gets flipped but not fully captured it will reset to neutral. The defending team has the ability to reset it fully to their control by standing in it without attackers present.
The capture range is denoted by a colored border in the throne room.
Updated Secondary Objective
The secondary objective has been updated, still unlocking both federation and side routes from the consoles at the entrance to Generator
Secondary Objective is now a dual-tier hack meaning you can complete both hacks at either of the terminals one after the other.
Sheltered Secondary Spawns
Once the spawns are switched both teams get access to two secondary spawning locations on either side of main.
Spawn location is random.
Defenders have permanently sheltered spawns.
Attackers sheltered spawns activate when they spawn and will remain active for 10 seconds. If a secondary player spawns before those 10 seconds are up the counter will reset for another 10 seconds before it is deactivated.